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LifeLike
New Langton Arts
June 27 through July 28, 2001






The idea for reviewing a review came out of a discussion I was having with Josh Greene (an artist) over a shared bowl of ice cream. Josh mentioned a review he had read in Artweek magazine that he was particularly fond of. I urged him to elaborate and we discussed what makes one review more engaging than another. I then voiced my principal frustration as an art critic – the lack of feedback (criticism) a writer receives on her work. Between us, we came up with the idea of reviewing reviews, offering the art critic a similar service to that which is provided the artist- a formal analysis of their creative endeavor. Josh expressed the belief that writers and artists best attain critical feedback on their work in the more informal process of face to face interaction and other forms of one-on-one communication (e.mail, u.s. mail, etc.) Since art reviews are generally targeted towards a wider community of readers however, it only made sense that a review of a review be presented in a similar context and made available to a wide readership. It was decided that Josh would review my review for Stretcher.

– Berin Golonu



One might expect an exhibition titled LifeLike to spur an existential debate about the hierarchy between the natural and the artificial, one that is posed in films such as A.I. (and Blade Runner before it,) where robots are rendered so eerily similar to human beings in appearance, intelligence, and personality that it becomes difficult to determine how to assign a value to the mechanical in relation to the organic. That is, if the work in LifeLike was, well, a little more lifelike. As it stands, most of the work makes such a tongue-in-cheek comment about the confluence of the natural and the artificial, like the campy special effects of a B-rated sci-fi movie, that the nature vs. culture debate acquires a disconcerting absurdity.

Marcia Tanner noted in her curatorial statement that artists, primarily during the 18th and 19th centuries, were taught to model their work after nature, that the more representational or "lifelike" their work appeared, the more successful it was deemed to be. Nowadays, artists, scientists, plastic surgeons and biotechnology engineers alike have gotten past such romantic notions. Nature is too unpredictable, too wild, too difficult to control. Now the challenge is not to represent nature, but to recreate it in an abbreviated, more efficient manner: genetically engineered seeds that are more resilient to disease, bald pets for those allergic to cat or dog hair. Never mind that nature "enhanced" by man often falls short of the real thing—a simple taste test proves that produce pumped full of hormones never tastes as good as organic, and who would want to pet a hairless cat anyway? If someone can make a profit out of it, we can rest assured that there will be a demand.

Falls (2001), Reuben Lorch-Miller

The decidedly low-tech works in LifeLike make painfully obvious humans’ inadequacy at playing God, calling attention to how our legerdemain falls pathetically short of recreating the complexity of nature. It’s no shock, therefore, that Reuben Lorch-Miller’s glorified beer sign (Or is it a screen saver?) sporting the picture of an animated waterfall doesn’t approximate the monumentality of Niagara Falls, even if he did choose the right sound track to accompany it. In the same vein, the sight of Elliott Anderson’s mechanical, toy-like tortoise lying on its back under a heat lamp couldn’t possibly inspire empathy from the human observer, even if it does have a red blinking light bulb for a heart. And the notion that Stephanie Syjuco’s computer components rendered like 19th century scientific illustrations documenting various species of flora could closely approximate the beauty of our natural world, even if the artist has digitally grafted natural textures on top of their plastic surfaces, comes across as being slightly farfetched.

The most successful pieces in LifeLike examine the results of our botched attempts at reconfiguring nature. Philip Ross spent six months growing fungus—Ganoderma lucidum to be exact — into shapes that resemble architectural structures, or in one case, the composition of a well known photograph by Harold Edgerton. Of course, the growth paths of the moulds haven’t exactly followed their molds. Various sections of the fungi have sprouted antennae that loom disproportionately out of control, threatening to take over their glass vitrines. These living beings might have been nurtured by mankind, but they clearly have their own agenda. And it’s no surprise that Ross’s fabrications, the only "living" beings in the show, are also the most interesting objects on display.

detail from Comparative Morphologies (2001), Stephanie Syjuco

John Slepian’s fleshy mutations offer an even more biting critique of man’s interventions in the universal order. Two monitors facing one another display images of tumor-shaped biomorphs digitally rendered from scans of the artist’s own skin. These knuckle-like blobs apparently have vocal chords, as they coo at one another through what look to be rectal orifices adorned with lipstick. Is this what the human genome project has yielded? Do these mutants breed? If so, is it any surprise that the first beings artificially created from our own DNA are more likely to resemble Slepian’s gurgling sphincters rather than mimicking the physical perfection of, say, a virtual human such as Lara Croft or a mechanized being such as Gigolo Joe? Slepian succeeds in leaving us with a very unpromising vision of our biotechnological evolution, and that’s his point.


For the most part, works in LifeLike take a humorous approach to the marriage of biology and technology, deriding the sensation and hype revolving around hot topics such as genetic engineering, robotics, and the virtual vs. the real. Granted, the humor employed in such an approach may come as a comic relief to the customary gloom and doom surrounding discussion of the nature vs. culture debate. The artists might have invited a more thorough contemplation of their work, however, had they taken the topic a little more seriously, by either introducing factual evidence into their examinations or referencing social controversies relevant to our day.

Lifelike was on view June 27 - July 28, 2001 at New Langton Arts, 1246 Folsom Street, San Francisco, CA 94103-3817. For more information contact (415) 626-5416 or
www.newlangtonarts.org.



Berin Golonu is an arts writer living in San Francisco. Her favorite flavor of ice cream is mocha chip.


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